Set the Editor Startup Map and the Game Default Map to the map you saved earlier. This is required for the Aximmetry Camera to work properly. Change the Custom Depth Stencil Pass from Enabled to Enabled With Stencil using the drop-down menu. We left it as ‘ Untitled’ Click Edit and find the project settings. Basic Settings for Unreal ScenesĬlick File then Save All to save the Map. You can read more about this problem and possible solutions in the Aximmetry DE documentation. This is because this will be rendered as a grey sphere by default and we don’t want it to be visible in the scene. Move the Player Start Actor to a position where it will not be visible to the camera. The position of the camera doesn’t matter as it will be controlled by Aximmetry. Here we have many different cameras for your needs. Once its loaded go to Aximmetry/ Add camera. Adding Aximmetry Camera to an Unreal Scene Quality and Ray tracing settings are up to you. On the Project Settings page we advise to create a Blueprint based project with Desktop/Console target hardware and no starter content. Choose the Blank Template and press Next. You can load your existing UE project, but in this example, we will create a new one. We are providing this version of UE, please use this in all cases! It is important to know that only the version of UE specifically customized for Aximmetry will work. In this tutorial, we will show you how you can import Unreal (UE) projects into Aximmetry and use them.
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